the higher the chance of the thoughts and behavior of the child being
aggressive. This aggressive behavior was found not only to be found
during game play, but it surfaced into more long-term behavior problems
for the child where there was a real life impact left on relationships
with others due to the aggressiveness of the child.
No matter what
type of video game the child is playing, they become the main character
within the game or as some psychologists refer to it as the "first
person." In the majority of these video games the main character will be
the aggressor and thus, the child sees the video game world through the
eyes of the character and takes on their personality. Many of these
children are in a pretend world of their own when ever they are playing
these video games, but the problem comes when they are allowed to be so
aggressive within the video games that they do not comprehend pretend
and real life.
The worst effects is that the video games places
weapons within the hands of the children to enlighten the impact that
the character has when ever attempting to destroy his enemy. This only
causes the child to become that much more emotionally involved within
the video game and the character. The child begins to enjoy destroying
the bad guys as the video game becomes more and more addictive to them.
Research studies have shown that as a negative result, the
child begins developing behavior that is considered to be some what
violent and aggressive by experts. The behavior of the child will
continue to deteriorate as they begin assuming within their own little
heads that others have similar thoughts as they do, which focus around
violence and aggression. The studies also showed that the video games
that the children were playing that were violent were a way of
programming the violent behaviors within the children over and over
again. The result made the aggressive behavior easier to show up in real
life unexpectedly.
Other research studies have demonstrated that
video games with violent content teach juveniles an unmoral disregard
for the value of others, their property rights, and the lives of others
as well. They teach the children to see the world as if every one is out
to get me, which places them on the defensive and makes them react
violent due to feeling unsafe. These addictive video games teaches the
children to fight with knives and guns against others in extremely
aggressive manners while receiving positive reinforcement from the game
for each kill. The kills themselves are explicit with blood, gore, and
mayhem such as exploding body parts that also stimulates the child's
brain.
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