A game concept statement, or premise, is a short, direct
description of the situation of a game. It describes the player's goal,
the opposition to that goal, and the means through which that goal will
be accomplished. When dealing solely with the narrative portion of the
script, the game concept statement reads like a screenplay pitch.
Realistically, game play is described because it effects some elements
of the storytelling. A short example might read as follows:
"In Trick or Treat the player characters have been trapped in the labyrinth of an ancient haunted house. They must escape by destroying adversarial monsters, avoiding traps, and solving the maze. Trick or Treat is a third person perspective action game."
The goal of this writing is to give the reader a sense for the game. It should answer these basic questions:
Do not include the following elements in a your writing:
"In Trick or Treat the player characters have been trapped in the labyrinth of an ancient haunted house. They must escape by destroying adversarial monsters, avoiding traps, and solving the maze. Trick or Treat is a third person perspective action game."
The goal of this writing is to give the reader a sense for the game. It should answer these basic questions:
- What is the goal of the game?
- How is the goal of the game accomplished?
- What are the challenges to the game?
- Where does the game take place?
Do not include the following elements in a your writing:
- Game platform (e.g. for the NES because I'm retro-chic)
- Game rating (e.g. "M" for mature)
- Game play specifics (e.g. controls)
- Game programming details (e.g. uses recursive algorithms for speed)
- Marketing (e.g. "more exciting than a ride on a roller coaster")
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